by Reaper_Charlie » March 31st, 2010, 3:17 pm
Yeah we played around with the idea of introducing an SRL*Damage map, but we haven't really found a way to do that in such a way that people won't be utterly disappointed by the outcome of being destroyed mid-track.
It was really, really annoying in arlswifter for instance when some dude would come in on red, wait for two nades to load, and then when you're busy twisting around turns, he lobs them both at a corner you're about to reach, and as you round it, you get destroyed... I mean... wtf.
Initially I was going to have 2 teams (red and green) race along similar racetracks (not quite parallel all the time) such as in 420slide, but the difference would be that the tracks would be more open, and there would be more obstacles to eat nade damage if such were the case. Also, having the tracks cross at some point would be cool, so that you could sneak up behind other racers and destroy them from behind if you were a better racer (but got killed earlier).
Like you said, it wouldn't be very practical in terms of a timed event, but maybe just having a 'Red Team Wins' or 'Green Team Wins' accomplishment would be enough. We wouldn't be able to plug that into the SRL database as a WIN per se, but it'd be a fun thing for race tournaments, and if it became popular, I suppose we'd definitely have to find some way to record it in our DB. Maybe just have two separate SRL gametypes =]
There would be a bunch of variables to play around with on different maps too, such as recharge rate for specials, damage rate for specials and lasers, and what percentage of each team would have to finish for a team to win the thing. Because it would be very disappointing to be killed if it was an every-man-for-himself kind of thing, it would have to be more of a team event.
Thanks for the motivation/ideas, Single!
You've SINGLE(heh)-handedly revived my interest in a concept that I'd previously written off =]