bunker wars revolution, whirlpool, siege the gate

Suggest maps, game modes and discuss other ideas for upcoming tournaments.

bunker wars revolution, whirlpool, siege the gate

Postby kencan » July 11th, 2010, 4:56 pm

(someone make these i would but i'm a little pooped)

ideally, these maps should be kept simple and both noob-friendly and interesting for veterans, there shouldn't be a deadlock meaning it will be accessible to all team sizes including 1v1 and full house, otherwise if it's only 1v1 sometimes these maps end up in a deadlock with neither side winning or losing

1. bunker wars revolution-two bunkers (find the rite size so it won't be a deadlock) on each side rectangle sideways map spawn points behind a blue wall in the back, bring the center neutral flag to opposing side, you can shoot bouncies off the back wall sidewall etc. or just flip a switch

2. whirlpool- square map u spin around flippin' switches 5 switches one in the center 4 in the corners, 4 teams, there is a small blue patch in the corner where u can hide taht's where the switch is and there are 4 small bunkers facing the center switch, or of course you can just forget about all this and make it pure open space :) the belts are the thin strips where u can go back and forth otherwise u'd onyl be spinnign in one direction and the flagger cannot move against the current

3. another map concept siege the gate, with two belts going up the middle into opposing bases one for each base there are two bases sideways map, there are portals for quick manuevering into locations, there is a wall in outer space where u can shoot bouncies into the base, and you can get there fast cause there are conveyor belts all over that area this area is in the center off into the top and bottom, the center is the contested area where u try to rush into the other person's base take their flag inside their base and score, there are one-man bunkers inside the base one facing the flag one facing the ladder and one facing the bridge at an angle (this one everybody will be fighting over because it's fun to get into and defend, there are portals to get into key positions all over the map, there is a center bridge into each base, the ladder that i talked about earlier it probably shouldn't have a portal that u can port over the blocking wall to the opposing base it's a one-man belt, should just be an open space belt, the center bridge should have enough space for maneuvering so the map doesn't become a deadlock, the bridge won't be susceptible to bouncies that makes it too stupid, it will be open air on the top and bottom, there are portals to get into position into the position where u can shoot off the wall into outer space and to get quickly out, the open space bridge into the opposing base will itself be a natural disdavantage because u have less space for dodging while the opposing base just moves around freely and shoots at u
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Re: bunker wars revolution, whirlpool, siege the gate

Postby nosaj » July 11th, 2010, 6:49 pm

The first one is almost identical to one already made. I forget the name of it... maybe lotwarz???? You will have to check but that sounds familiar.

The second one wouldn't be bad, But having belts go different ways wouldn't be good imo. I mean you said there are 5 swtiches so there would be no flagger. Otherwise it wouldn't have the whirlpool effect if you made backwards belts because nobody would follow the correct way (clockwise/counterclockwise)

3rd one you will have to do really. Seems you already have the idea in your head and is a tad bit hard to grasp what exactly you are saying or thinking.
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Re: bunker wars revolution, whirlpool, siege the gate

Postby kencan » July 11th, 2010, 6:52 pm

well the 1st one is more of a simplistic approach think barebones (giant rectangular block lots of space to manuever no obstacles in the way really), lotwarz really is terrible, the 1st one is a must have it's a cookie cutter concept i'm sure it's going to be very popular

well the 1st one is more of a simplistic approach think barebones (giant rectangular block lots of space to manuever no obstacles in the way really), lotwarz really is terrible, the 1st one is a must have it's a cookie cutter concept i'm sure it's going to be very popular

the 3rd map indeed is going to be slightly complicated...i only presented some ideas...it can turn into its own thing

here i'll simplify what i wrote ***in the parts marked with asterisks (i don't have all concepts completely sketched out yet in my head just ideas, overall it's high health low damage fast weapon reload and medium spawn times, blue strip in the back of the base is where you spawn)***: another map concept siege the gate, with two belts going up the middle into opposing bases one for each base there are two bases sideways map, ***there is a portal for quick manuevering into the "mortar position, this is the "mortar" position):*** there is a wall in outer space where u can shoot bouncies into the ***opposing*** base ***and also possibly shoot directly into the opposing base given there is an extended area from where you can do so, consequently there has to be a way you can defend against this pest shooting at you into your base by being able to fire bouncies and grenades at him even though u might not be able to use lasers which is an interesting idea***, and you can get there fast cause of the ***portal from your base*** there are ***conveyor belts all over that area on the top and bottom so you can quickly get into that position*** """OF""" the ***middle contested area***, the center is the contested area where u try to rush into the other person's base take their flag ***which is inside their base in the center of their base*** and ***score in the flag hole near the end of their base directly in front of the one-man bunker guarding this position and the bridge*** there are one-man bunkers inside the base one facing the flag two facing ***BOTH ladders (more on this below all of these one-man bunker turret positions are slightly further back because you should be able to use lots of bouncies for the most part to damage people in the ladders and lasers thus are made less accurate to the point where you can only fire lasers when they reach the tip of the ladder and nearly come out ablazin' into your base)*** and ***there is a one-man bunker facing the bridge, the flag and the caphole in front of this***, there has to be ways to shoot bouncies into these one-man bunker positions there is a center bridge into each base, the ladder that i talked about earlier it probably should ***NOT*** use a portal that u can port over the blocking wall to the opposing base it's a one-man belt, should just be an open space belt ***NOTE THESE TWO ONE-MAN BELTS ARE RIGHT ON THE TOP AND BOTTOM OF THE CENTER BRIDGE*** , the center bridge should have enough space for maneuvering so the map doesn't become a deadlock, the bridge won't be ***too*** susceptible to bouncies it will be ***wide enough***, it will be open air on the top and bottom, ***there are portals to get into position into the position in the center contested area off into the top and bottom in those places where you can shoot off the wall in outer space into the opposing base (mortar position) and just shoot into the opposing base directly once again given there is an extended area from which you can do so***, the center open space bridge into the opposing base will itself be a natural disdavantage because u have less space for dodging while the opposing base just moves around freely and shoots at u
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Re: bunker wars revolution, whirlpool, siege the gate

Postby Reaper_Charlie » July 12th, 2010, 1:49 am

I made a map called toilet wars, it was similar to one of the ones you suggested. It needs to be improved a lot, and you're right, I think making it into a switch map would be a lot better than making it a flag map.
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Re: bunker wars revolution, whirlpool, siege the gate

Postby kencan » July 12th, 2010, 12:16 pm

ye you're rite reapercharlie...the map can't be as big as your toilet wars either i played it it has to be concrete so that the fun is intact...after all if it's going to have that "staple" map effect like any popular map does then it has to be a concrete medium-small size
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Re: bunker wars revolution, whirlpool, siege the gate

Postby Reaper_Charlie » July 12th, 2010, 2:09 pm

yeah true that. where is Gold these days?
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Re: bunker wars revolution, whirlpool, siege the gate

Postby Gold » July 13th, 2010, 9:01 pm

=]

I've made a map called Gold's-Castle that fits a lot of your #3
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Re: bunker wars revolution, whirlpool, siege the gate

Postby Reaper_Charlie » July 13th, 2010, 9:20 pm

I like Gold's castle! upload it to gold.spark-realm.net and link to it here!
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Re: bunker wars revolution, whirlpool, siege the gate

Postby nosaj » July 13th, 2010, 11:03 pm

What I have for your first description
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Last edited by nosaj on July 13th, 2010, 11:04 pm, edited 1 time in total.
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Re: bunker wars revolution, whirlpool, siege the gate

Postby nosaj » July 13th, 2010, 11:03 pm

And your second description (whirlpool)
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Re: bunker wars revolution, whirlpool, siege the gate

Postby Reaper_Charlie » July 13th, 2010, 11:41 pm

Thoughts on the second one:

There would certainly be a lot of instant spawn kills in that map. I would personally make a ring around the toilet with a bunch of spawns, with alternating colors so anyone could spawn anywhere.
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Re: bunker wars revolution, whirlpool, siege the gate

Postby frigginnoodles » July 18th, 2010, 11:28 pm

ken... its easy to have an idea, creating a good map tho... not so easy. Don't shit on other ppls work when u cant do it urself, especially when u talk shit and stay in the map for a half hour. If u dont like it instead of being the only person bitching ---> leave and join another game! Ur idea is a plain open rectangle... original. And how bout a thanks to the good ppl doing ur ideas for you and helping u out. You will not be able to make a good map until u can appreciate the effort needed to create one. BTW- LotWarz by FrigginNoodles.
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Re: bunker wars revolution, whirlpool, siege the gate

Postby nosaj » July 19th, 2010, 9:40 pm

friggin, it was his opinion and that's it. Welcome to spark. Every mapmaker has someone hating on there map even if the whole community likes it and it is there right to not like it and say so if they want lol. I mean people "COULD" be helpful and say ways to fix it but then you will just look at another opinion you may disagree with.

Also ken, i don't really get ingame at all anymore, maybe like 5 minutes in the last 3 weeks. But just made those to see what you thought and maybe when you get time.
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Re: bunker wars revolution, whirlpool, siege the gate

Postby kencan » July 24th, 2010, 3:46 pm

yep you are rite noodles and i'm sorry for shatting on your work it was just a general nonsensical flame towards a map as most people will do if they don't like it,and that's why i'm only presenting ideas because i find it hard to balance maps and account for every tweak and turn, i'm looking at the maps u just craeted nosaj ultimately it's up to everybody else to perfect it but overall i think they are good ideas...your lotwarz i can see the idea in it obviously and also other similar maps such as crossfire have very interesting ideas...just that we need to find professional mapmakers who can execute the idea into a reality obviously, when im not tired and when i get around to it maybe i'll contribute some thoughts on what u created nosaj, and yes thank you for trying to bring my ideas into a reality nosaj, o btw i just read your post on Crossfire so you created crossfire huh nice job i was only joking when i said i didn't like it, you should learn to differentiate between someone being serious and someone joking around
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Re: bunker wars revolution, whirlpool, siege the gate

Postby frigginnoodles » July 27th, 2010, 8:57 am

Yes, Ken I understand. On a little bit of nerd rage n' alcohol i guess. I don't know usually don't care what ppl say. I've had my share of maps that turned out to be garbage. Any contribution is a great start weather it is a map, an idea, or any kind of suggestion. I'm not the greatest map-maker but I guess if u do need help or need someone to look at something u made i am always willing to help.
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