(someone make these i would but i'm a little pooped)
ideally, these maps should be kept simple and both noob-friendly and interesting for veterans, there shouldn't be a deadlock meaning it will be accessible to all team sizes including 1v1 and full house, otherwise if it's only 1v1 sometimes these maps end up in a deadlock with neither side winning or losing
1. bunker wars revolution-two bunkers (find the rite size so it won't be a deadlock) on each side rectangle sideways map spawn points behind a blue wall in the back, bring the center neutral flag to opposing side, you can shoot bouncies off the back wall sidewall etc. or just flip a switch
2. whirlpool- square map u spin around flippin' switches 5 switches one in the center 4 in the corners, 4 teams, there is a small blue patch in the corner where u can hide taht's where the switch is and there are 4 small bunkers facing the center switch, or of course you can just forget about all this and make it pure open space :) the belts are the thin strips where u can go back and forth otherwise u'd onyl be spinnign in one direction and the flagger cannot move against the current
3. another map concept siege the gate, with two belts going up the middle into opposing bases one for each base there are two bases sideways map, there are portals for quick manuevering into locations, there is a wall in outer space where u can shoot bouncies into the base, and you can get there fast cause there are conveyor belts all over that area this area is in the center off into the top and bottom, the center is the contested area where u try to rush into the other person's base take their flag inside their base and score, there are one-man bunkers inside the base one facing the flag one facing the ladder and one facing the bridge at an angle (this one everybody will be fighting over because it's fun to get into and defend, there are portals to get into key positions all over the map, there is a center bridge into each base, the ladder that i talked about earlier it probably shouldn't have a portal that u can port over the blocking wall to the opposing base it's a one-man belt, should just be an open space belt, the center bridge should have enough space for maneuvering so the map doesn't become a deadlock, the bridge won't be susceptible to bouncies that makes it too stupid, it will be open air on the top and bottom, there are portals to get into position into the position where u can shoot off the wall into outer space and to get quickly out, the open space bridge into the opposing base will itself be a natural disdavantage because u have less space for dodging while the opposing base just moves around freely and shoots at u







